# LeoTel Play

- Entry point: `index.html`. Tap any game tile to play in the phone browser; no APK or game download is needed.
- Included games: Data Mine (simulated demo), Patchwork Post, Pitch Pulse, Lantern Drift, Penalty Kick, Goalkeeper, Basket Shot, Tile Match, and Obstacle Car.
- Local test: from this folder run `py -m http.server 8080 --bind 0.0.0.0`, then open `http://<this-PC-LAN-IP>:8080/` on a phone using the same reachable Wi-Fi. Stop with Ctrl+C. The phone and PC must be able to communicate on that network.
- Static hosting: upload the complete contents of this folder to any ordinary HTTPS static host. Keep the directory structure intact. No build step, backend, API, special LeoTel network, account, or installation is required.
- Simulated features: all Data Mine earnings, sponsor activity, contribution/pool costs, boosts, claimed amounts, and available-data display are browser-local demo values. They do not represent usable mobile data and never connect to billing. Data Mine progress and game preferences/scores may be stored in that browser's local storage; clearing site data resets local demos.
- Not included: Dune Delivery and Signal Sprint were excluded after S22 feedback that Dune lacked meaningful skill and Signal Sprint felt sparse. They need redesign and more phone testing before public demo. No other experimental builds were added.
- Future domain: links are relative, so this folder can be hosted at a root domain or subpath without editing game links. Replace the temporary LeoTel Play title/branding after the final site name/domain is supplied; no domain is configured in this package.
